Attributes are the basic building blocks for a character's combat ability. The four primary attributes are strength, agility, intellect and vitality. These four attributes appear on the character sheet under "Base Stats". These are often referred to as simply stats.
A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include attack (ATK), magic attack (MATK), defense (DEF), and magic defense (MDEF).
All characters inherently have some amount of each attribute that increases with level depending mainly on class. For example, a magician will have more base intellect than an archer, who will have more base agility. Increasing these attributes is mainly done with equipment and skills.
Nearly all combat mechanics rely in some way on one or more character attributes. Increasing the appropriate attribute will increase damage done, reduce damage taken, increase healing done, affect a character's MP or health, or other benefits. Understanding how these attributes work is important for effective combat.
Strength[]
Strength (often abbreviated STR) has the following effects:
- Increases ATK
- Increases the power of Basic and Special attacks (default keys are X and Z) for all but Magicians
- Increases DEF
Agility[]
Increase aim and evade stats
Vitality[]
Vitality (often abbreviated VIT or HP) has the following effects:
- Increases max HP equal to 25 + (Level / 4) per point
- Increases DEF
Intelligence[]
Intellect (often abbreviated INT) has the following effects:
- Increases min MP equal to 25 + (Level / 4) per point
- Increases MATK
- Increases basic attack for Magicians
- Increases MDEF
Regeneration[]
Regeneration is dependent on level.
Acolyte has the a skill MP Recovery, to increase the rate of MP regeneration.
Reference[]
Forum Thread: http://forums.thqice.com/showthread.php?t=2091