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Battle Mages put all of their effort into damage, mostly AoE . Their primary damage multiplier, like magicians, is MATK. For example, one of the Battle Mage's main skills, Blizard drops ice shards from the sky damaging anything standing in the circle that appears on the ground, sometimes freezing the enemy. The Battle Mage may still use any skilles learned as a Magician. When using Focus, Mana Shield and Slow Heal, the Battle Mage can be a stand-alone class, and can be the highest DPS class at it's level able to solo many mission maps.

Active skills[]

Icon

Ability

Min. Level

Prerequisite

SP Cost

Description

Mana Shield(2)

Mana Shield

(20-32)*

N/A

20

Absorbs 30% damage. Every (1-5)* points absorbed reduces your MP by 1.

Ball Lightning

Ball Lightning **

(20-32)*

N/A

20

Slow moving ball of energy. Hits any enemy in range so many times a second. Lv.3+ hits enemies on ground

Magic Missile

Magic Missile

(23-35)*

Lv.1

20

Fires (2-6)* missiles in the direction you are facing. Slight homing capability.

Tornado

Tornado

(22-34)*

Lv.1

15

Launches (5-9)* enemies into the air. Lv.4+ can relaunch.

Blizzard

Blizzard

(27-39)*

Lv.2

20

Ice storm in an area in front of you. (20%-40%)* chance to freeze enemies.

Cloud Kill

Cloud Kill

(24-36)*

Lv.2

20

Creates poison field in front of you. Enemies damaged by (40%-80%)* Caster's Magic Attack Power.

Victims are poisoned, taking 15 damage to HP per second. Poison lasts for 24 seconds.
















(*)Based on level. Increments equal per level (Eg. +5% chance to freeze per level on Blizzard.)

(**)Sometimes known as Fire Emblem, Fire Symbol or Energy Ball depending on region and game version.

Passive Skills[]

Icon

Ability

Min. Level

Prerequisites

SP Cost

Description

Battle Hit

Battle Hit


(20-22)*

N/A

5

Attack (1-3)* times with your spear when enemy is close. The combo

doesn't go automatically you must hit the attack button for every attack. Third attack (when maxed) knocks enemy back.

Staff Mastery

Staff Mastery

(21-37)*

Battle Hit Lv.1

10

Raises physical and magic attack power by (20-100)*

Energy Condensation

Energy Condensation

(21-33)*

Ball Lightning Lv.1

15

Reduces damage interval of Ball Lightning from .5 seconds to (.45-.25)* seconds. In other words,

less time between damage while ball is out.

Deadly Poison

Deadly Poison

(25-37)*

Cloud Kill Lv.1

15

Upgrades poison of cloud kill to Serious Poison dealing (34-66)* damage to hp per Second.

Poison will last (24-36)* seconds

(*)Based on level. Increments equal per level (Eg. damage interval of Ball Lightning** is reduced by .05 seconds per level of Energy Condensation)

(**)Sometimes known as Fire Emblem, Fire Symbol or Energy Ball depending on region and game version.