For a list of instances in Dragonica, see Instances by continent or Instances by level.

Scattered throughout Dragonica are sub-areas called instances (aka instance dungeons). These instances are special areas in Dragonica where your group or raid party is able to interact with a dungeon privately; that is, without interference from other parties. The term instance has been often conflated and interchanged with the term dungeon.

Instance dungeons tend to feature the most difficult and rewarding content, both in terms of enemies and items, but also in terms of level design. Most mobs inside the instance are harder than their field map counterparts, with the exception of some mobs, and perform well above their level. At the end of each Instance is a boss with special abilities and attacks. Getting through an instance normally requires a well-trained and well-balanced group of players who are of an appropriate level for the challenge.

Lower level instances can be soloed by a higher level character. While an interesting challenge, the drops will not be particularly useful anymore.

Each instance has multiple difficulties or "star levels" ranging from 1 star to 4 stars. The more stars, the longer and harder the instance. Each star represents the number of stages that will need to be completed (all mobs killed) before confronting the boss.

Farming for gear

Instances are often farmed for gear by having a high level character tank a low level character through the instance; either a friend or for a fee.

The lower character is going to get a lot of XP in the instance. If building a twink you will need to plan for this; start farming as soon as you are able and be selective which instances you farm. XP is not your friend (twinks); you want as little as possible so that you can continue to farm without dinging past your goal level. You should focus on specific gear and bypass kills you don't need.

Game mechanics

Because instances are in effect separate from the actual main Dragonica map much like PvP arenas, players too are literally moved from one part of the map to an artificial creation of the main map sections.

See also

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