1st Classes | ||||||
Classes: | ||||||
---|---|---|---|---|---|---|
Quests: | Ar | Ma | Th | Wa | ||
Skills: | Ar | Ma | Th | Wa | ||
Skill builds: | Ar | Ma | Th | Wa | ||
Tactics: | Ar | Ma | Th | Wa | ||
Armor sets: | Ar | Ma | Th | Wa | ||
Starting a: | Ar | Ma | Th | Wa | ||
PvE guide: | Ar | Ma | Th | Wa | ||
PvP guide: | Ar | Ma | Th | Wa |
Equipment and Items[]
Skill Building[]
- See Magician Skills for more details.
The order which you assign your skill points does not play a heavy role on your overall performance, as the Mage's normal attack can handle most situations readily.
Active Skills[]
Point Buster - Rarely does a Magician need to launch as high as this goes. Damage is very small. Recommended: Lv1 (Since it is forced).
Re-launch - Unnecessary, as Meteor Fall re-launches already. Recommended: Lv0
Meteor Fall - At Lv3, launches just high enough for a triple Air Combo, and hits a good amount of enemies. Recommended: Lv3-5
Slow Heal - For survivability. Against Self Heal, this has the advantage of group healing and low MP cost. Recommended: Lv1-5
Focus - Required by all Magician classes. Percent-based increases will always remain powerful. Recommended: Lv5
Fortress - Requires its supporting skills to be decent. Generally, Meteor Fall -> Air Combo is more usable. Recommended: Lv0
Self Heal - For survivability. Against Slow Heal, this has the advantage of a quick burst of HP. Recommended: Lv0-5
Passive Skills[]
MP Potion Maximization - Player's choice. Can save money. Recommended: Lv1-5
Air Combo - Main damage source in first-class. Also allows you to attack in the air. Recommended: Lv3
Magic Enhancement - Player's choice. High increase in the beginning, diminishes as the player becomes more powerful. Recommended: Lv1-5
Cannon Upgrade - If using a Fortress build over Meteor Fall -> Air Combo, max out. Don't bother otherwise. Recommended: Lv0
Bullet Acceleration - If using a Fortress build over Meteor Fall -> Air Combo, max out. Don't bother otherwise. Recommended: Lv0